// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2000-09-21 09:50:30 by stolfi background{ color rgb < 0.00, 0.02, 0.6 > } light_source { < 10.00, 15.00, -10.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < 5.00, 5.00, -15.00 > right < 1.00, 0.00, 0.00 > up < 0.00, 1.00, 0.00 > sky < 0.00, 1.00, 0.00 > look_at < 5.00, 5.00, 0.00 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.80, 0.80, 0.80 > } finish { diffuse 0.5 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 0.00, 0.00, 1.00 > } finish { diffuse 0.5 specular 0.8 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.00, 1.00, 0.00 > } finish { diffuse 0.5 specular 0.8 roughness 0.005 ambient 0.1 } } #declare tinta_D = texture { pigment { color rgb < 0.10, 0.10, 0.10 > } finish { diffuse 0.5 specular 0.9 roughness 0.005 ambient 0.1 } } #declare base1 = cone { < 3.00, 2.00, 0.00 >,0.00 < 3.00, 0.00, 0.00 >,1.00 texture { tinta_A } } #declare base2 = cone { < 7.00, 2.00, 0.00 >,0.00 < 7.00, 0.00, 0.00 >,1.00 texture { tinta_A } } #declare base3 = cone { < 7.00, 2.00, 0.00 >,0.00 < 7.00, 4.00, 0.00 >,1.00 texture { tinta_A } } #declare base4 = cone { < 3.00, 2.00, 0.00 >,0.00 < 3.00, 4.00, 0.00 >,1.00 texture { tinta_A } } #declare cilindro = cylinder { < 3.00, 4.5, 0.00 >, < 7.00, 4.5, 0.00 >, 0.5 texture { tinta_B } } #declare bola = sphere { < 5.0, 5.5, 0.0 >, 0.5 texture { tinta_C } } #declare monolito = box { < 0.0, 0.0, 0.0 >, < 1.0, 2.0, 1.0 > texture { tinta_D } rotate <-30.0, 0.0, 30.0> translate < 5.0, 6.0, 0.0> } // Aqui está a cena, finalmente: object { base1 } object { base2 } object { base3 } object { base4 } object { cilindro } object { bola } object { monolito }