// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2000-09-21 09:50:30 by stolfi background{ color rgb < 0.00, 0.03, 0.15 > } //light_source { // < 10.00, 50.00, 10.00 > // color rgb < 1.00, 1.00, 1.00 > //} light_source { < 100.00, 50.00, 10.00 > color rgb < 1.00, 1.00, 1.00 > } light_source { < 0, 0.00, 10.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < 6.00, 6.00, 3.00 > right < 2.40, 0.00, 0.00 > up < 0.00, 0.00, 1.80 > sky < 0.00, 0.00, 1.00 > look_at < 0.00, 0.00, 0.00 > } #declare tinta_A = texture { pigment { color rgb < 0.0, 1.0, 0.0 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 0.5, 0.30, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare cone1 = cone { < 0.00, 0.00, 0.00 >, 1.50 < 0.00, 0.00, 4.00 >, 0.00 texture { tinta_A } } #declare cone2 = cone { < 0.00, 0.00, 2.00 >, 1.20 < 0.00, 0.00, 4.00 >, 0.00 texture { tinta_A } } #declare tronco = cylinder { <0,0,0>, <0,0,-2>, 0.3 texture { tinta_B } } #declare bolinha = sphere{ <0,0,4>, 0.2 texture { tinta_A } } // Aqui está a cena, finalmente: object { cone1 } object { cone2 } object { tronco } object { bolinha }