// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2000-09-21 20:06:05 by stolfi background{ color rgb < 0.00, 0.03, 0.15 > } light_source { < 4.00, 10.00, 50.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < 1.50, 2.00, 3.00 > sky < 0.00, 0.00, 2.80 > look_at < 1.50, -1.00, 0.20 > } #declare raio = 2.000; #declare vermelho = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare verde = texture { pigment { color rgb < 0.00, 1.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare azul = texture { pigment { color rgb < 0.00, 0.00, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare cilindro = cylinder { <1.50, -0.90, 0.20>, <1.50, -0.90, 1.00>, 0.30 texture { vermelho } } #declare cubo = box { <0.40, -0.20, 0.20>, <1.00, -0.80, 0.80> texture { azul } } #declare piramide = cone { <0.50, -1.50, 0.70>, 0.00 <0.50, -1.50, 0.20>, 0.30 texture { verde } } // Aqui está a cena, finalmente: object { cilindro } object { cubo } object { piramide }