// Persistence Of Vision raytracer version 3.0 sample file. // Demo showing several torii ... Dieter Bayer, June 1994 // #version 3.0 global_settings { assumed_gamma 2.2 } #include "colors.inc" #include "textures.inc" camera { location <-90, 120, -350> right <4/3, 0, 0> up <0, 1, 0> sky <0, 1, 0> direction <0, 0, 1.8> look_at <10, 55, 0> } background { color SkyBlue } light_source { <50, 200, -100> colour Gray70 } light_source { <-20, 40, -20> colour Gray70 } light_source { <100, 80, -200> colour Gray70 } plane { y, 0 pigment { rgb <0.25, 0.75, 0.25> } finish { ambient 0.2 diffuse 0.8 } } box { <-10,75,-10> <60,85,60> texture { pigment { MidnightBlue } scale <2, 2, 2> } } difference { box { <0,0,0> <50,75,50> pigment { Yellow } finish { Shiny metallic } } cylinder { <25,37.5,0>, <25,37.5,50>, 15 open } } triangle { <-10, 85, -10> // < 60, 85, -10> // < 25, 105, 25> // pigment { Red } finish { Shiny metallic } } triangle { <-10, 85, -10> // <-10, 85, 60> // < 25, 105, 25> // pigment { Red } finish { Shiny metallic } } triangle { < 60, 85, -10> // < 60, 85, 60> // < 25, 105, 25> // pigment { Red } finish { Shiny metallic } } triangle { <-10, 85, 60> // < 60, 85, 60> // < 25, 105, 25> // pigment { Red } finish { Shiny metallic } } box { <22.5,100,22.5> <27.5,125,27.5> pigment { Yellow } finish { Shiny metallic } }