// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2000-09-21 20:06:05 by stolfi background{ color rgb < 0, 0, 0 > } light_source { < 0.00, -6.00, 0.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < 0.00, -8.00, 0.00 > right < -1.20, 0.00, 0.00 > up < 0.00, 0.00, 0.90 > sky < 0.00, 0.00, 1.00 > look_at < 0.00, 0.00, 0.00 > } #declare tinta_Amarela = texture { pigment { color rgb < 0.0, 1.00, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_Azul = texture { pigment { color rgb < 0.00, 0.00, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_Branca = texture { pigment { color rgb < 1.0, 1.0, 1.0 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare esfera = sphere { < 0.5, -1.0 , -1.75 >, 0.5 texture { tinta_Amarela } } #declare cilindro = cylinder { < 1.0, 0.5, 0.5 >, < 1.0, 0.5, 1.5 >, 0.5 texture { tinta_Branca } } #declare paralelepipedo = box { < -2.0, 2.0, -1.0 >, < -1.0, 4.0, -2.0 > texture { tinta_Azul } } // Aqui está a cena, finalmente: object { cilindro } object { paralelepipedo } object { esfera }