// Exercicio 1 de MC930 para POV-ray // Last edited on 2000-09-28 18:10 by Alencar Junior // RA: 950060 background{ color rgb < 0.00, 0.15, 0.03 > } light_source { < 20.00, 0.00, 0.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < 13.00, 5.00, -4.00 > right < 2.40, 0.00, 0.00 > up < 0.00, 0.00, 1.80 > sky < 0.00, 0.00, 1.00 > look_at < 0.00, 0.00, -4.00 > } #declare cabeca = sphere { < 0.00, 0.00, 0.00 >, 2.00 pigment { color rgb < 1,1,0> } } #declare corpo = cylinder { < 0.00, 0.00, -2.00 >, < 0.00, 0.00, -8.00 >, 4 pigment { color rgb < 0,0,1> } } #declare pe_esq = cylinder { < 0.00, -2.00, -8.00 >, < 0.00, -2.00, -11.00 >, 1 pigment { color rgb < 1,1,0> } } #declare pe_dir = cylinder { < 0.00, 2.00, -8.00 >, < 0.00, 2.00, -11.00 >, 1 pigment { color rgb < 1,1,0> } } #declare braco_dir = cylinder { < 0.00, 3.50, -4.00 >, < 0.00, 7.00, -4.00 >, 1 pigment { color rgb < 1,1,0> } } #declare braco_esq = cylinder { < 0.00, -3.50, -4.00 >, < 0.00, -7.00, -4.00 >, 1 pigment { color rgb < 1,1,0> } } #declare chapeu = cone { <0, 0, 4>, 0 // Center and radius of one end <0, 0, 1>, 2.0 // Center and radius of other end pigment { color rgb < 1,0,0 > } } // A cena: object { cabeca } object { corpo } object { pe_esq } object { pe_dir } object { braco_dir } object { braco_esq } object { chapeu }