Sampling of Procedural Shaders Using Affine Arithmetic  (Make Corrections)  (10 citations)
Heidrich Sampling of Procedural Shaders Using Ane Arithmetic Category: Research
ACM Transactions on Graphics

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Abstract: Procedural shaders have become popular tools for describing surface reflectance functions and other material properties. In comparison to fixed resolution textures they have the advantage of being resolution independent and storage e#cient. While procedural shaders provide an interface for evaluating the shader at a single point in parameter space, it is not easily possible to obtain an average value of the shader together with accurate error bounds over a finite area. Yet the ability to... (Update)

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.... are studying the problems associated with clustered lights, area lights and their implications on illumination [PPD98, War91, SS98, WH98] computing error bounds with these forms of illumination is an open area of research. 155 Appendix A Scene Editing: line space...

.... 93 [2] as a tool for validated numerics [20] Since then, AA has been applied to the robust solution of several graphics problems [4,6,7,11,12], where it has successfully replaced interval arithmetic [16] In AA, a quantity x is represented as an affine form, x = x 0 x...

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8:   Interval Analysis (context) - Moore - 1966
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5:   Surface intersection using affine arithmetic - de Figueiredo - 1996

BibTeX entry:   (Update)

Wolfgang Heidrich, Philipp Slusallek, and Hans-Peter Seidel. Sampling procedural shaders using affine arithmetic. ACM Transactions on Graphics, 1998. http://citeseer.nj.nec.com/heidrich96sampling.html   More

@article{ heidrich98sampling,
    author = "Wolfgang Heidrich and Philip Slusallek and Hans-Peter Seidel",
    title = "Sampling procedural shaders using affine arithmetic",
    journal = "ACM Transactions on Graphics",
    volume = "17",
    number = "3",
    pages = "158--176",
    year = "1998",
    url = "citeseer.nj.nec.com/heidrich96sampling.html" }
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131   An image synthesizer (context) - Perlin - 1985
94   PixelFlow: High-speed rendering using image composition - Molnar, Eyles et al. - 1992
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69   The RenderMan Companion (context) - Upstill - 1990
66   Interval analysis for computer graphics - Snyder - 1992
48   Bounds and error estimates for radiosity - Lischinski, Smits et al. - 1994
46   Texturing and Modeling: A Procedural Approach (context) - Ebert, Musgrave et al. - 1994    
45   A language for shading and lighting calculations (context) - Hanrahan, Lawson - 1990
16   The synthesis and rendering of eroded fractal terrains - Musgrave, Kolb et al. - 1989
16   A rapid hierarchical radiosity algorithm for unoccluded envi.. (context) - Hanrahan, Salzman - 1989
13   Generative Modeling for Computer graphics and CAD: Symbolic .. (context) - Snyder - 1992
12   Clamping: a method of antialiasing textured surfaces by band.. (context) - Norton, Rockwood et al. - 1982
8   Using procedural RenderMan shaders for global illumination - Slusallek, Pflaum et al. - 1995
6   A recursive implementation of the Perlin noise function (context) - Ward - 1991
5   OpenAlias Manual (context) - Wavefront - 1996
4   Number 120 in Lecture notes in computer science (context) - Rall, erentiation et al. - 1981
3   Algorithms for solid noise synthesis (context) - Lewis - 1989
3   ne arithmetic and its applications to computer graphics (context) - Comba, Stolfi - 1993
2   and Erik Ruf (context) - Guenter, Knoblock - 1995
2   Adaptive enumeration of implicit surfaces with a#ne arithmet.. (context) - Figueiredo, Stolfi - 1996
2   Surface intersection using a#ne arithmetic (context) - Figueiredo - 1996
2   International series in pure and applied mathematics (context) - Cheney, Approximation - 1966



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High-Quality Interactive Lumigraph Rendering Through Warping - Schirmacher, Heidrich.. (2000)   (Correct)
Automated Texture Registration and Stitching for Real.. - Lensch, Heidrich, Seidel   (Correct)

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