Bridging the Gap between CSG and Brep via a Triple Ray Representation (1997)  (Make Corrections)  (2 citations)
M.O. Benouamer, D. Michelucci
Symposium on Solid Modeling and Applications

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Abstract: Computing intersections between algebraic surfaces is an essential issue for Brep-based modellers, and a very difficult one. The more often, existing methods are not reliable, and reliable ones are hairy. We think there is another and simple-minded way which avoids this problem without loss of practicalities. The key idea is computing a triple ray representation by zbuffer, raytracing or whatever, and then using the popular marching cubes algorithm with some local improvements. 1 The gap... (Update)

Context of citations to this paper:   More

...to solve [27] One of these operations was ray tracing the solid, but the results were not of high visual quality. Recently, Benouamer [3] proposed using three sets of rayreps projected in orthogonal directions for computing Boolean operations when converting CSG objects to a...

.... For a couple of years, ray representations (rayreps for short) are fashionable data structures in CADCAM [MMZ94, MV95, Pri96, BM97] due to their simplicity, versatility and robustness. A rayrep can be computed by any visualization method, for instance ray tracing...

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BibTeX entry:   (Update)

M.O. Benouamer and D. Michelucci. Bridging the gap between CSG and Brep via a triple ray representation. In Proc. Fourth ACM/Siggraph Symposium on Solid Modeling and Applications, pages 68--79. ACM Press, 1997. http://citeseer.nj.nec.com/benouamer97bridging.html   More

@inproceedings{ benouamer97bridging,
    author = "M. O. Benouamer and Dominique Michelucci",
    title = "Bridging the Gap Between {CSG} and Brep via a Triple Ray Representation",
    booktitle = "Symposium on Solid Modeling and Applications",
    pages = "68-79",
    year = "1997",
    url = "citeseer.nj.nec.com/benouamer97bridging.html" }
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