Coding Polygon Meshes as Compressable ASCII (2002)  (Make Corrections)  
Martin Isenburg, Jack Snoeyink
Proceedings of Web3D'02 Symposium

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shows that geometry compression does not require a binary file format

Abstract: Because of the convenience of a text-based format 3D content is often published in form of a gzipped file that contains an ASCII description of the scene graph. While compressed image, audio, and video data is kept in seperate binary files, polygonal data is usually included uncompressed into the ASCII description, as there is no widely-accepted standard for compressed polygon meshes... (Update)

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43.7%:   Coding Polygon Meshes as Compressable ASCII - Isenburg, Snoeyink   (Correct)

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0.9:   Compressing Polygon Mesh Connectivity with Degree Duality.. - Isenburg   (Correct)
0.6:   Coding with ASCII: compact, yet text-based 3D content - Snoeyink (2002)   (Correct)
0.5:   Compressing the Property Mapping of Polygon Meshes - Isenburg, Snoeyink (2001)   (Correct)

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BibTeX entry:   (Update)

@inproceedings{ is-cpmca-02, author = {M.~Isenburg and J.~Snoeyink}
, title = {Compressing Polygon Meshes as Compressable {ASCII}}
, booktitle = {Proceedings of Web3D'02 Symposium}
, year = {2002}
, pages = {1--10},
    url = "citeseer.nj.nec.com/article/isenburg02coding.html" }
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Documents on the same site (http://www.cs.unc.edu/~isenburg/research/):   More
Spirale Reversi: Reverse decoding of the Edgebreaker encoding - Isenburg, Snoeyink (1999)   (Correct)
Compressing the Property Mapping of Polygon Meshes - Isenburg, Snoeyink (2001)   (Correct)
Coding Polygon Meshes as Compressable ASCII - Isenburg, Snoeyink   (Correct)

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