Active Research,
Past and Current Interests


My research interests lie in the analysis of complex data for real problems,  leveraging my background in computer vision, computer graphics, and machine learning.  Recently, one of the application domains I have been working is computational forensics and its analysis of trace evidence.

Tracking

For years computer vision researchers have been working on the problem of tracking objects and features across video footage. Recently, tracking of human faces has acquired an even more active role in the field, being a necessary step for higher level applications such as surveillance, pdf of court recognition, and analysis of behavior. It is hard to develop robust computer vision techniques that require minimal, or none, human intervention for a large set of possible inputs.

Tracking involves the proper modeling of the problem and its dynamics, a principled design of the uncertainty representation, and an accurate pdf of court way to measure an indirect measurement of pattern's occurrence over time, also with an uncertainty.

When all these steps are taken into account, tracking is an instance of a Bayesian filter, such as the Kalman filter or the Particle filter. Two essential steps are often overlooked – the proper uncertainty modeling of the tracking state, and the proper uncertainty modeling of the observation that will propel the Bayesian Filter, both areas I have worked on during my PhD, and then after, with my students.

We developed tracking techniques for deformable models (this, this, this, and this), and for team sports (this and this).  We also have a gentle introduction to Bayesian Filters.

 

Deformable Models in Vision and Graphics

tracking image

Deformable models are a powerful tool in computer graphics and computer vision and can be used for modeling (this, this, this, and this) and tracking (this, this, this, and this).

We explored deformable models to represent, for example,  faces and hands.  Their modeling, rendering, and tracking can be used in several activities on HCI, and also for interaction and understanding of people with disabilities.

 

Assistive Technologies

Bag of Singleton GraphsProper computer tools can have an incredible impact in the quality of life of those with different disabilities.  Sometimes these tools are simple concepts, but many possible applications push the frontier of our knowledge, and require significant research.

Our work in deformable models and tracking was motivated around ASL representation and its automatic understanding (this and this).  More recently I have worked with assistive wearable devices for the blind and those with low vision (this, this, and this).

Computational Forensics

photogrametry

Computational forensics is an intrinsically multidisciplinary area that requires several fields of computer science and engineering (such as computer graphics, computer vision, signal processing) as well as statistics – it interacts directly with other fields of science as well, to help the understanding and authentication of different phenomena.

In the field of digital media, We have published a survey in the subject of forensic analysis of digital objects, as well as performed a forensic analysis for the Brazilian president as a consultant.  We also  developed a new image descriptor capable of detecting certain types of steganography and performing scene categorization.

Shred imageMy interests in computational forensics go beyond the analysis of digital artifacts.  I have worked on 3D reconstruction for evidence analysis (this and this), shredded document recovery (this and this), and super-resolution for image enhancement.

We have done a lot on  media phylogeny, but this subject gets a section of its own.

 

Media Phylogeny

Situation Room Phylogenic Analysis

With social networks and the ubiquitous availability of the internet,  digital content is widespread and easily redistributable, either lawfully or unlawfully.

Images and other digital content can also mutate as they spread out. For example, after images are posted on the internet, other users can copy, resize and/or re-encode them and prior to reposting, generating similar but not identical copies. While it is straightforward  to detect exact image duplicates, this is not the case for slightly modified versions.

Several researchers have successfully focused on the design and deployment of near-duplicate detection and recognition systems to identify the cohabiting versions of a given document in the wild. But only recently we started  to go beyond the detection of near-duplicates, and to look for the structure of evolution within a set of images (or medias in general).

We have pioneered the area of media phylogeny, and even named the problem. We then extended the approach to video information, forests (this, this, and this), large datasets, optimum branching, multiple parent structures, and studied the dissimilarities and distance concepts involved in the problem itself.

Machine Learning

Bag of Singleton Graphs

In machine learning, our core results include a Bayesian approach to combine binary classifiers into a multiclass classifier, an image descriptor capable of capturing information about steganography and scene description simultaneously, a powerful method of building graph structures from data, and a bag-of-words framework to perform classification and retrieval in graphs without using graph-matching algorithms. We also have interesting results in computer graphics, performing clustering on 3D meshes.

On the application side, we used learning to classify fruits and vegetables from images, which also provided us with a patent.  

Points of interest in an annotated retina image Our group also investigates machine learning and computer vision applied to diabetic retinopathy, the leading cause of blindness for the economically active population and responsible for 5% of all blindness cases in the World.  Our approach is scalable to multiple causes and populations, and performs well even on cross-dataset evaluations (this, this, and this).

Complex Data

Graph SSLDuring a grant with the Brazilian Revenue Service, we worked on fraud-ranking methods to select which international commerce orders should be inspected upon entrance/exit of the country. Only a small subset of results was published( this, this, and this)  due to Brazilian fiscal secrecy laws.

Recently, we used CVs and collaboration patterns to study  publication patterns in different areas of knowledge (this and this. We have initial results in building graph structures from data, and have grouping results applied to meshes and media phylogeny.

Motion in Graphics

Pacman and Ghost

It is very hard to make agents and computer procedures intelligent (it is after all a whole field by itself!), but in many areas the restriction and conditioning of what "intelligent" means can turn it in a easier and more tractable problem.

In many applications of Computer Graphics, such as virtual reality, games, and simulations, the computer has to control agents that will coexist, and perhaps even interact, with user controlled agents. Although for humans it is natural to be aware the surrounding environment and react accordingly, it is a whole different story on the computer side.

In our work we automate reactive behaviors for a computer guided agent. Tasks such as collision avoidance of moving obstacles and reaching an also moving target are achieved in a parameterized way, allowing each agent to be unique.

Additionally, we have explored signal processing and wavelets to manipulate and analyze motion capture data.

Signal Processing

Speech Wave

There are many interesting and challenging problems related to sound and speech manipulation.  Recently I have been working with Audio 3D,  in the context of accessibility for the Blind and Low-Vision, as part of our Vision for the Blind project.   We have interesting results in the personalization of the HRTF functions using isomap and a neural network regressor.

tempo 1 tempo 1

In the past (look at my MSc thesis) I've studied the characteristics and properties of transformations of audio signals, using both time and frequency representations. One nice result is the use of the Local Cosine Transform to accomplish time warping of audio signals avoiding large frequency distortions. We then used this methods to motion capture processing and analysis.

Wavelet

In the past years wavelets and filter banks have established themselves as a very powerful set of tools for processing, analysis and manipulation of the most various types of signals.

In Computer Graphics wavelets are an important tool for several different applications, such as surface modeling and representation, texture analysis and synthesis, radiosity, and rendering.

Check our book for a little bit more about it.

 

Siome Klein Goldenstein: [myfirstname](at) ic unicamp br
Last modified: Sun Nov 8 16:26:52 BRST 2015