SMOOTH SIGNED DISTANCE SURFACE RECONSTRUCTION AND APPLICATIONS
Prof. Gabriel Taubin
Division of Engineering
Brown University
Providence, RI, USA
RESUMO
In this talk I will describe a new and simple variational formulation
for the problem of reconstructing the surface geometry, topology, and
color map of a 3D scene from a finite set of colored oriented points.
These data sets are nowadays obtained using a variety of techniques,
including 3D shape capture systems based on structured lighting,
pasive multi-view stereo algorithms, and 3D laser scanning. In this
formulation the implicit function is forced to be a smooth
approximation of the signed distance function to the surface. The
formulation allows for a number of different efficient
discretizations, reduces to a finite dimensional least squares problem
for all linearly parameterized families of functions, and does not
require the specification of boundary conditions. The resulting
algorithms are significantly simpler and easier to implement than
alternative methods. This method is particularly good at extrapolating
missing and/or irregularly sampled data. An efficient implementation
based on a primal-graph octree-based hybrid finite element-finite
difference discretization, and the Dual Marching Cubes isosurface
extraction algorithm, is shown to produce high quality crack-free
adaptive manifold polygon meshes. After the geometry and topology
have been reconstructed, the method then smoothly extrapolates the
color information from the points to the surface. Experimental
evidence is presented to show that the resulting method produces high
quality polygon meshes with smooth color maps, which accurately
approximate the source colored oriented points. An open source
implementation of this method is available for download. I will
conclude describing applications to digital archaeology and 3D
forensics.
Organizador: Prof. Siome Goldenstein
IC -- Unicamp Fone: (019) 3521-5888